This is my modelling project for my degree in 3D game art. This project took place between September and December. I used a variety of software, this includes ZBrush with overall modelling, Maya with retopology, UV unwrapping and rigging. Both Substance Painter and Photoshop for texture design and baking models together. Marvelous designer for designing Pikachu's jumper. And unreal for final renders and scene creation.
Pikachu Completed (Textured)
Pikachu Completed (Untextured)