These are the assets I made during my time working with the Uncapped team. We wanted to ensure we had plenty of time to model high quality assets and have a similar art style to one another so our props blended well together once they were imported to the game engine. This led us to decide on a simplistic art style, with sharp edges and no textures, just colours. Doing this meant we had an appropriate amount of time to both model assets, and fix assets if there were any issues. All of my assets were designed in Maya, allowing me to make sure the props I made look liked they were apart of the same world.